Concept artist working in the games industry for over 4 years with a strong imagination and a true passion for games. During that time I have worked on multiple titles, using my skills in thumbnail generation, character/environmental design, prop design and world-building.
- Contributed to vehicle concept development for Rogue Eclipse - helped define and refine the visual style of factions to ensure a cohesive and compelling aesthetic that aligns with the game’s creative vision.
- Delivering high-quality designs that balance gameplay needs with artistic innovation.
- Collaborated closely with Art Director and cross-disciplinary teams—including 3d modellers, animators, and VFX artists—to ensure concepts translate effectively into the game.
- Contributed and helped drive the overall creative direction for Good Boy - helped define and refine the visual style to ensure a cohesive and compelling aesthetic that aligns with the game’s creative vision.
- Led the concept development of characters, environments, and creatures, delivering high-quality designs that balance gameplay needs with artistic innovation.
- Collaborated closely with Art Director and cross-disciplinary teams—including 3D modelers, animators, and VFX artists—to ensure concepts translate effectively into the game.
- Provided art direction and quality control for external vendors, reviewing outsourced concept art and ensuring alignment with internal standards.
- Managed contract and in-house artists. Provided one-on-one mentorship, critique, and guidance to ensure artistic consistency and team growth.
- Reviewed and provided feedback on concept art, 3D models, illustration, VFX, and 3D animations—offering paint-overs and direction as needed to maintain quality.
During my time at Radica Forge, I worked within a collaborative team, primarily working with stylised art to create fun visuals for the environment, props and other conceptual assets for the company's IP and on various other projects
working within a collaborative team primarily working with stylised art to create cosy and fun visuals for the company's projects
During the Covid lockdown, I have been collaborating with a group of international artists and designers, working on a game idea. Its been an exciting learning curve, enabling me to expand my skillset and boost my confidence as a concept artist and fellow team member. Holding virtual team meetings has given me a deeper understanding of the roles of the team and the problems they face within their roles. Problem-solving and being able to accommodate what they need from me to fulfill their roles has been very satisfying whilst giving me a realistic view of being part of a virtual team working to deadlines within different time zones.
Working within a collaborative team I assisted in the research, development,
UI design and was ultimately responsible for delivery of 3D assets for a
short info-graphic, detailing information on invalid carriages.
Key duties included: testing various engines (Unity) for online use
(mobile ect...), Idea generation, delivering a working prototype, 3D asset
creation and UI design.