A senior concept artist working in the games industry for 6+ years with a hungry imagination and a true passion for creating compelling and imaginative characters and worlds.
so If your team needs a Concept Artist with over 6 years of professional experience in character & creature design, outsource management and mentorship, please don’t hesitate to reach out. I'm excited to take on my next challenge and continue growing as an artist and developer!
Helped develop new visuals based on an existing IP by delivering concept art from initial
thumbnail sketches to detailed, production-ready art. Worked quickly and efficiently to iterate as much as possible.
• Directed contract artists and outsource vendors with detailed feedback and paint-overs to ensure quality and consistency.
• Collaboration closely with Paramount and Radical Forge, Art Director, Project lead and Lead UI to shape the IP’s direction; blending realistic visuals with surreal references.
• Mentored junior and contract artists through ongoing feedback, one-on-one support, and team guidance.
• Progressed from Associate to Senior Concept Artist, taking on increased ownership and responsibility across character design and overall visual development.
- Contributed to vehicle concept development for Rogue Eclipse - helped define and refine the visual style of factions to ensure a cohesive and compelling aesthetic that aligns with the game’s creative vision.
- Delivering high-quality designs that balance gameplay needs with artistic innovation.
- Collaborated closely with Art Director and cross-disciplinary teams—including 3d modellers, animators, and VFX artists—to ensure concepts translate effectively into the game.
- Contributed and helped drive the overall creative direction for Good Boy - helped define and refine the visual style to ensure a cohesive and compelling aesthetic that aligns with the game’s creative vision.
- Led the concept development of characters, environments, and creatures, delivering high-quality designs that balance gameplay needs with artistic innovation.
- Collaborated closely with Art Director and cross-disciplinary teams—including 3D modelers, animators, and VFX artists—to ensure concepts translate effectively into the game.
- Provided art direction and quality control for external vendors, reviewing outsourced concept art and ensuring alignment with internal standards.
- Managed contract and in-house artists. Provided one-on-one mentorship, critique, and guidance to ensure artistic consistency and team growth.
- Reviewed and provided feedback on concept art, 3D models, illustration, VFX, and 3D animations—offering paint-overs and direction as needed to maintain quality.
During my time at Radica Forge, I worked within a collaborative team, primarily working with stylised art to create fun visuals for the environment, props and other conceptual assets for the company's IP and on various other projects
working within a collaborative team primarily working with stylised art to create cosy and fun visuals for the company's projects
During the Covid lockdown, I have been collaborating with a group of international artists and designers, working on a game idea. Its been an exciting learning curve, enabling me to expand my skillset and boost my confidence as a concept artist and fellow team member. Holding virtual team meetings has given me a deeper understanding of the roles of the team and the problems they face within their roles. Problem-solving and being able to accommodate what they need from me to fulfill their roles has been very satisfying whilst giving me a realistic view of being part of a virtual team working to deadlines within different time zones.
Working within a collaborative team I assisted in the research, development,
UI design and was ultimately responsible for delivery of 3D assets for a
short info-graphic, detailing information on invalid carriages.
Key duties included: testing various engines (Unity) for online use
(mobile ect...), Idea generation, delivering a working prototype, 3D asset
creation and UI design.